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Summer 2010
Digital Art @ Google: We Write This To You From The Distant
Future
Mitchell Joachim, Terreform ONE, Green Brain: A Smart
Park for a New City, 2006
August 20 – October 22
Opening: August 20, 6 – 8pm
RSVP required: rsvp@chelseaartmuseum.org
Location:
Google, Inc.
75 Ninth Avenue, 2nd floor
Google and The Project Room for New Media at Chelsea Art Museum (CAM) in New York launched an exhibition program, Digital Art @Google NYC, in June to
engage Googlers with the art world and promote creativity with digital technology. The exhibitions and artist talks, which take place at Google, Inc, are
open to guests at times indicated below.
We Write This To You From The Distant Future, opening August 20, is a multi-media exhibition of work by visionary creators in the arts and sciences that focuses
on a future world imagined and possible to build. Included in the
exhibition are Mark Amerika, Rachel Armstrong/Michael Simon Toon, Marc Barasch, Ed
Bilous, etoy, Mitchell Joachim, Eduardo Kac,
StudioIMC-Tunick/Elston/Schiller, Jack Toolin/C5, Marina Zurkow,
Google UK, Clean Energy 2030, Andrew Senior, Cordero/Senior/Weston.
The exhibition title is a line spoken by the narrator in
Immobilite.
a feature length art film shot with a mobile phone video camera by
Mark Amerika, with music score by Chad Mossholder. Immobilite
evokes questions - how will a technologically advanced world effect
what it is to be human and what is the world with advanced
technology to become?
Digital Art @Google NYC is curated by Nina Colosi, Curator of The
Project Room for New Media at CAM and founder of its public art
program, Streaming Museum, which presents exhibitions in cyberspace
and public spaces on 7 continents. The programs were inspired by
pioneer video artist Nam June Paik who in the 1970s envisioned the
Internet, predicting an “information superhighway” as an open and
free medium for imagination and exchange of cultures.
According to Colosi, “A natural synergy exists with Google in this
partnership. The Project Room’s program showcases artworks and
educational programs, which incorporate technology and the Internet
in the creative process.”
Digital Art @Google emphasizes the correlation of Google’s mission
in organizing the world’s information and making it accessible, with
the ability of artists to reflect and synthesize information in the
creation of artwork that expresses the contemporary world. The
exhibitions and speaker programs will inspire, entertain, and help
envision the world in new ways.
The exhibition program was initiated at Google by Josh Mittleman,
User Interface Software Engineer, and supported by the Google
Community Affairs committee at Google New York City. Mittleman
described the motivation of the exhibit, “Art is one of many tools
that can help to organize and make sense of the world's information.
Digital Art @Google NYC is the first step toward introducing the
digital arts community to Google, and to starting a conversation
that will lead to a rich, ongoing collaboration.”
The first
Digital Art @Google exhibition, Data Poetics, opened June
11 with works by well-known international digital artists, Scott
Draves, R. Luke DuBois, Aaron Koblin, Mark Napier, W. Bradford
Paley, Lincoln Schatz, John F. Simon, Jr., Thomson and Craighead,
Martin Wattenberg and Fernanda Viegas. The exhibition and artist
talks, were open to the public on July 29, August 5 and 12.
The opening reception for "We Wtrite This To You From The
Distant Future" will be held on Friday, August 20, 2010 from 6-8 PM. Visitors may attend the opening, view the exhibition, and participate in the artist speaker program taking place at Google, Inc., 75 Ninth Avenue, 2nd floor, by sending an email to RSVP@chelseaartmuseum.org.
Artists Feaured
Mark Amerika, Immobilité, 2009
4 remixes from 75 min. feature film, duration: 12:00” (loop), stereo sound
Biography
b.1960, Miami. Lives and works in Boulder, CO and Kailua, HI.
Mark Amerika is an interdisciplinary media artist whose works have been
exhibited internationally at venues such as the Whitney Biennial of American
Art, the Denver Art Museum, and the Institute of Contemporary Arts in London. In 2009-2010, The National Museum of Contemporary Art in Athens, Greece, hosted Amerika's comprehensive retrospective exhibition entitled UNREALTIME.
Amerika is internationally renown as a "remix artist" who not only reconfigures
existing cultural content into new forms of art, but also mashes up the
mainstream media forms and genres that most commercial artists work in. For
example, his body of remix artworks includes published cult novels, pioneering
works of Internet art, large scale video projections in public spaces, live VJ
performance, and most recently, a series of feature-length "films" shot with
different image capturing devices in various locations throughout the world.
About the Work
Immobilité Remixes are four video remixes of images, sounds, and texts from the
original 75-minute feature-length film Immobilité produced and directed by the
artist Mark Amerika. The work was shot entirely on mobile phone and traces the
story of three abstract figures passing through an imaginary video landscape.
The fragmented mobile phone images are captured and edited in an amateurish or
DIY [do-it-yourself] fashion similar to the evolving forms of video distributed
in social media environments such as YouTube. By creating this low-tech version
of filmic narrative where the aesthetic style is influenced by the rich history
of more sophisticated forms of European auteur cinema, Amerika both asks and
answers the question "What is the future of cinema?" while simultaneously
challenging the status and viability of contemporary artworks in an
increasingly networked field of distribution.
http://immobilite.com
http://www.markamerika.com
Blimp Bumper Bus
Mitchell Joachim / Co-Founder, Terreform One
Mobility: Jetpack Packing, 2010; Blimp Bumper Bus, 2008
Habitat: Fab Tree Hab Village, 2009
Urbanity: Rapid Re(f)use, 2008; Green Brain Micro Climate Towers, 2006
Biography
b.1972, New Jersey, USA. Lives and works in Brooklyn.
Dr. Joachim is a leader in ecological design and urbanism. He co-founded
Terreform ONE and Terrefuge with Maria Aiolova. Mitchell earned a Ph.D. at
Massachusetts Institute of Technology, MAUD Harvard University, M.Arch.
Columbia University, and BPS SUNY at Buffalo with Honors. He is an Associate
Professor at NYU and previously was the Frank Gehry Chair at University of
Toronto. Earlier, he was faculty at Columbia, Syracuse, Washington, and
Parsons. Mitchell was formerly an architect at Gehry Partners, and Pei Cobb
Freed. He has been awarded fellowships at TED2010, Moshe Safdie Assoc., and
Martin Society for Sustainability at MIT. He won the History Channel and
Infiniti Excellence Award for City of the Future, and Time Magazine Best
Invention of 2007, Compacted Car w/ MIT Smart Cities. His project, Fab Tree
Hab, has been exhibited at MoMA and widely published. He was chosen by Wired
magazine for "The 2008 Smart List: 15 People the Next President Should Listen
To". Rolling Stone magazine honored Mitchell in "The 100 People Who Are
Changing America". In 2009 he was interviewed on the Colbert Report. Popular
Science magazine has featured his work as a visionary for "The Future of the
Environment" in 2010.
About the Work
Jetpack Packing project involves the feasibility of jet-packs that move in
flocks - Facebook in the air. Fab Tree Hab Village, 100% living habitat
prefabricated with computer numeric controlled (CNC) reusable scaffolds to
graft trees into shape. SOFT Blimp Bumper Bus increases traffic efficiency by
almost 30 percent. Rapid Re(f)use seamlessly engages the topic of real-time
"Google-like" cities where rapid prototype technology is used to make waste
into architecture on the fly. Nothing is thrown away, instead, waste is tagged,
cataloged and instantly up-cycled into an architectural matrix. Green Brain
Micro Climate Towers is a park that is a harmonized environment which balances
its own energy, waste, air quality, water, and economy.
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Marina Zurkow, Slurb, 2009
Duration: 17'42” (loop)
Color, animation and stereo
sound
Format: Blu-Ray disc, Mac Mini Dimensions variable;
(dimensions in pixels): 1920 x 1080
Music by Lem Jay Ignacio Additional animation: Jen Kelly
Commissioned by the City of Tampa, for Lights on Tampa 2009
Biography
b.1962, New York. Lives and works in New York
Marina Zurkow is a video and media artist whose works have
taken the form of multi-channel videos, customized
multi-screen computer pieces, performative and interactive
works. Her recent animated psychological narratives address
humans and their relationships to animals, plants and the
weather. Slyly candy-colored, these animated “paintings”
pose questions intended to disrupt the mediating languages
with which we imagine these very relationships.
Since 2000, Zurkow has exhibited at The Sundance Film Festival, The Rotterdam
Film Festival, The Seoul Media City Biennial, Ars Electronica, Creative Time,
The Kitchen, The Walker Art Center, The National Museum for Women in the Arts,
and Eyebeam, and other venues. She has been a NYFA Fellow, a Rockefeller New
Media Fellow, and a Creative Capital grantee. Zurkow is on faculty at NYU’s
Interactive Technology Program (ITP), and lives in Brooklyn, New York. She is
represented by Bryce Wolkowitz Gallery in New York.
Slurb
About the Work
The animated, carnivalesque tailgate party of Slurb loops
and stutters like a vinyl record stuck in a groove. Slurb –
a word that collapses “slum” and “suburb” – encapsulates a
dreamy ode to the rise of slime, a watery future in which
jellyfish have dominion.
Facts of the ocean’s radical changes in acidity and oxygen levels form the
backbone of the animation; overfishing, dumping, and the heating of ocean
currents have already triggered reversions toward a primordial sea. Slurb’s
surface is inspired by fictions, like J.G. Ballard’s prescient 1962 novel
Drowned World, in which inhabitants of a flooded world feel the tug of the sun,
and dream of a return to their amniotic past. And yet nothing is fiction
(although everything is hybrid): all the source material for the piece is taken
from YouTube, nature footage sites, and Google searches.
Courtesy: Bryce Wolkowitz Gallery
StudioIMC- TUNICK/ELSTON/SCHILLER City of Future
Biographies
James Tunick is an artist focused on the intersection of
creativity and technology in public spaces, an entrepreneur,
and software developer. He lives and works in New York City.
Tunick founded StudioIMC (www.StudioIMC.com), an Outernet
technology company that represents an international team of
programmers and digital artists. His work has been featured at
Ars Electronica Center and the USF Contemporary Art Museum,
and he has curated StudioIMC art shows at the Paley Center for
Media and Chelsea Art Museum. He has two patents pending on
software that allows large audience participation with games,
ads, and digital art on billboards and video screens in Times
Square, MLB stadiums, Live Nation concerts, and in lobbies at
the IAC Building and the Time Warner Center. He is also
creator of IMCtv and IMCmobile, software platforms that power
the first network of interactive movie screens in cities
across the U.S.. Tunick co-founded Mapcidy, a social platform
that uses Google Earth, and Web5design, a Web development
firm. His clients have included Nokia, Verizon, Sprint,
Toyota, Adidas, Clear Channel, US Army, MoMA PS1, Heineken,
and the NRDC. His work has been featured in RollingStone
Magazine, the Museum of Modern Art, the NY Times, LA Times,
NY1 News, The Discovery Channel, and several books. Tunick
received his BA from Yale University and his Masters from NYU
Tisch Interactive Telecommunications Program (ITP).
Carrie Elston is an artist who currently lives and works in
New York. She graduated Yale in '03 and is currently in the
MFA program at Hunter College. She has exhibited around the
country. Elston is the Editor-in-Chief and co-founder of
Mapcidy (www.Mapcidy.com) a social platform where users and
writers can publish local content about New York to
personalized maps powered by Google Earth. Her work Park of
the Future won the Grand Intervention Design Competition in
Los Angeles. Elston is also on the steering committee of
NRDC's New York Council, a Young Patron of the Lincoln Center
Theater, a member of the Flea Theater.
Josh Schiller is an artist and lawyer works in New York. BA
Yale, JD Columbia University, works at Boies, Schiller &
Flexner LLP. He also works with StudioIMC on intellectual
property strategy and technology patents for software for
billboards and mobile phones. His collaboration Park of the
Future won the Grand Intervention Design Competition in LA and
was featured in the L.A. Times.
About the Work
The City of the Future is about future cities and the
emergence of the Outernet. Originally created for an
exhibition at Ars Electronica Center in Linz, Austria, the
work has been expanded for this exhibition. It imagines the
Outernet as an urban communication medium that uses digital
art and interactive media in public spaces to invite
community participation. The work is powered by software
developed at StudioIMC, an Outernet technology company in
New York that represents an international team of
programmers and artists. The City of the Future envisions
urban spaces filled with art and technology that inspire
creativity, offer open access to information, and foster a
sense of community. The work explores concepts like: big
screens and media architecture as community bulletins where
people can discuss local issues; mobile phones as digital
paintbrushes and building facades as open canvases; social
games as new collective experiences; and light sculptures
connected to the smart grid as data displays showing local
energy consumption, pollution, and recycling habits. The
City of the Future sees future cities as immersive
information spaces where people can navigate a galaxy of
information, friends, videos, and music that exist within
our clothing, our phones, and in public spaces.
The City of the Future is comprised of two video screens and
an interactive screen. One video describes the work with
imagery by StudioIMC artists and narration by James Tunick.
The 2nd video shows Eric Schmidt, Chairman and CEO of
Google, and Frances Beinecke, President of NRDC speaking on
a panel at Google about the smart grid and networked
technologies that will shape energy and communication in
future cities. The interactive screen depicts future cities
as vast data spaces with 1000s of user generated Flickr
images, YouTube videos, and Twitter posts pulled live from
the Web. Using IMCmobile, a mobile social platform, viewers
can connect to the screen from their phone and respond to
the question: “What do you want to see in the cities of the
future?” Using IMCtv, a software platform for big screens,
viewers can wave their hands to make music and fly through a
3D city of YouTube videos. The city of YouTube videos is
generated by a 3D visualization platform and visual search
engine called IMCspace.
Eric Schmidt, Google Chairman of the Board and CEO, Clean Energy 2030
Google's proposal for reducing u.s. dependence on fossil
fuels
“Solving every problem at once”
Biography
b. 1955, Washington, D.C.. Lives and works in California. Since joining Google
in 2001, Eric Schmidt has helped grow the company from a Silicon Valley startup
to a global enterprise. Under his leadership, Google has dramatically scaled its
infrastructure and broadened its offerings while maintaining a culture of strong
innovation. His background uniquely prepares him to lead Google's efforts toward
technological solutions that focus on users. With founders Sergey Brin and Larry
Page, and the rest of the executive team, Eric oversees the company's technical
and business strategy.
Prior to joining Google, Eric was the Chairman and CEO of Novell and Chief
Technology Officer at Sun Microsystems, Inc., where he led the development of
Java, Sun's platform-independent programming technology. Earlier in his career,
Eric was a member of the research staff at Xerox Palo Alto Research Center
(PARC) and held positions at Bell Laboratories and Zilog. He holds a bachelor's
degree in electrical engineering from Princeton University as well as a master's
and Ph.D. in computer science from the University of California, Berkeley.
Eric is a member of President Obama's Council of Advisors on Science and
Technology. He was elected to the National Academy of Engineering in 2006 and
inducted into the American Academy of Arts and Sciences as a fellow in 2007.
Eric also chairs the board of the New America Foundation.
About the Video
Eric Schmidt, Frances Beinecke, NRDC President, Ralph Cavanagh, Co-Director,
NRDC's Energy Program, and Dan Reicher, Director, Climate Change and Energy
Initiatives at Google, in conversation at Google, NY about the Big Three:
economy, energy and the environment. "Is there a way," Schmidt posited, "to
solve every known problem at once? … I've learned something here: do the right
thing and you can solve multiple problems. Let's go through the list: energy
prices are too high, energy security, how many wars are being fought over oil
now and in the future, what about job creation, especially in the rural areas?
What about building businesses that are exportable outside of the United States
to create wealth for Americans ... oh and yeah, why don't we solve the climate
problem at the same time.” Ralph Cavanagh, Co-Director, NRDC's Energy Program
joked about “How can we make energy efficiency as cool as Google?
Clean Energy 2030's Proposal
JACK TOOLIN/C5, PERFECT VIEW, 2002 - 2007
Biography
Lives and works in New York
Jack Toolin is an artist whose work spans new media. He been exhibited nationally and internationally at venues including the Whitney Museum of American Art, New York (2002 Whitney Biennial); San Francisco Camerawork; The Walker Art Center, Minneapolis; and Foxy Production, New York City. He is a Visiting Assistant Professor at Pratt Institute and an adjunct professor at the Polytechnic Institute at NYU.
Perfect View
About the Work
Perfect View considers our perception of landscape in light of growing technological mediation brought about by digital technologies. GPS, satellite imaging, computer graphics, etc. allow us to preview, to navigate, to represent, and to conceptualize our experience of landscape in complex ways. How does this mediation affect the phenomenological experience of the natural environment? In what ways do these technologies enhance the experience of nature? Does their use somehow interfere with this experience? Are some forms of perception privileged over others due to their use?
For Perfect View, geocaching enthusiasts across the U.S. were asked to recommend ‘sublime’ locations. The latitude and longitude coordinates retrieved from this collective intelligence became the waypoints (guide points) for a thirty-three state, thirteen thousand mile motorcycle expedition and the subject matter of this project. The exhibited pieces are triptychs that juxtapose three different ways of viewing the sites’ topographies. These include photographic documentation, satellite aerial imagery of the location (the blue dots show the precise point of documentation), and 3-D computer graphic imagery of the topography using USGS topological data as a source. The work plays on the parallels between technological and philosophical developments during the Enlightenment and our current period of high-tech innovation. It also plays on our extraordinary ability to represent nature while the qualities of sublimity remain elusive.
Perfect View is part of the Landscape Initiative suite by the art group C5 (1997–2007). The other projects include Analogous Landscape, Other Path, and the C5 Media Player. The projects apply navigating and mapping technologies (as well as data mining techniques in some cases) as a basis for what will ultimately be a hybrid between technological and phenomenological experiences of landscape. Documentation of all projects can be seen at www.c5corp.com, and www.jacktoolin.com.
Eduardo Kac, Lagoglyphs, 2009
Biography
Eduardo Kac (pronounced “Katz”) is internationally recognized for his
telepresence and bio art. A pioneer of telecommunications art in the pre-Web
’80s, emerged in the early ’90s with his radical works combining telerobotics
and living organisms. His visionary integration of robotics, biology and
networking explores the fluidity of subject positions in the post-digital world.
His work deals with issues that range from the mythopoetics of online experience
(Uirapuru) to the cultural impact of biotechnology (Genesis); from the changing
condition of memory in the digital age (Time Capsule) to distributed collective
agency (Teleporting an Unknown State); from the problematic notion of the
“exotic” (Rara Avis) to the creation of life and evolution (GFP Bunny). At the
dawn of the twenty-first century Kac opened a new direction for contemporary art
with his “transgenic art”–first with a groundbreaking transgenic work entitled
Genesis (1999), which included an “artist’s gene” he invented, and then with his
fluorescent rabbit called Alba (2000).
From his first experiments online in 1985 to his current convergence of the
digital and the biological, Kac has always investigated the philosophical and
political dimensions of communication processes. Equally concerned with the
aesthetic and the social aspects of verbal and non-verbal interaction, Kac
examines linguistic systems, dialogic exchanges, and interspecies communication.
Kac’s pieces, which often link virtual and physical spaces, propose alternative
ways of understanding the role of communication phenomena in creating shared
realities. Kac merges multiple media and biological processes to create hybrids
from the conventional operations of existing communications systems. He first
employed telerobotics in 1986 motivated by a desire to convert electronic space
from a medium of representation to a medium for remote agency. He creates pieces
in which actions carried out by Internet participants have direct physical
manifestation in a remote gallery space. Often relying on the indefinite
suspension of closure and the intervention of the participant, his work
encourages dialogical interaction and confronts complex issues concerning
identity, agency, responsibility, and the very possibility of communication.
Kac’s work has been exhibited internationally, featured in major international
contemporary art publications and media, has received many awards, including the
prestigious Golden Nica Award of Ars Electronica. He lectures and publishes
worldwide. His work is documented on the Web in eight languages:
http://www.ekac.org/.
About the Work
Lagoglyphs is part of a series of artworks in different
media in which he references and expands upon his
controversial genetically altered Alba the GFP Bunny 2000.
The real-time animations, continuously flowing and
reconfiguring themselves, place emphasis on the generative
mutability of writing and the encoded nature of life.
Dr. Rachel Armstrong, Protocells, 2008 - ongoing
Michael Simon Toon, editing sound and post-production
A ‘living’ programmable technology with vast potential
that includes removing environmental poisons, and growing a
limestone reef under Venice
Biography
Lives and works in United Kingdom.
Rachel Armstrong is an interdisciplinary practitioner with a
background in medicine, a Teaching Fellow at The Bartlett
School of Architecture, London, and a science fiction author.
She is currently collaborating with international scientists
and architects to explore cutting-edge, sustainable
technologies by developing ‘metabolic materials’ in an
experimental setting.
Protocells
About the Work
Armstrong believes in a future where the way to heal an environment is to make a
building. This means that the processes and materials used in the construction
of architecture, will share some of the properties of natural systems. In the
practice of the built environment, the current approach to climate change is to
reduce carbon dioxide emissions by, using recycled materials, making our
technologies more efficient and finding alternative energy sources such as,
fitting solar panels to our rooftops.
Today, architects strive to create the ultimate zero carbon buildings, in other
words, architecture that produces no net carbon dioxide emissions when it is
being used. This goal is not ambitious enough. A zero carbon building such as
the Green Lighthouse in Copenhagen does not reverse the causes of climate change
by for example, by removing carbon dioxide from the atmosphere and nor does it
challenge the fundamental way in which buildings are constructed. it may be
possible to grow architecture using a technology called the protocell, which is
a ‘living’ chemically programmable agent based on the chemistry of oil and
water. For example, it may be possible to grow an artificial reef under the
foundations of Venice as an alternative way of reclaiming the history city.
With these concepts a protocell system has been engineered to create solid
material showing that it is possible to create carbonate, a solid form of carbon
dioxide. Therefore it is useful in an architectural context to create limestone
coats or skins on the surfaces of buildings so that they become a source of
carbon dioxide removal and fixation as well as provide a new kind of building
material that can grow on the outside of our homes. Protocells are paving the
way for solar chemistries to capture carbon dioxide and turn it into small
organic molecules such as fuels. All of the research in the laboratory to date
indicates that this is possible.
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Ed Bilous, Night of the Dark Moon, 2005
Music that underscores the artwork
Biography
b. 1957. Lives and works in New York.
Bilous’ diverse musical career includes works for film,
stage, dance and multimedia. His recent compositions include
Lucid Dreams for the American Composers Orchestra, Night of
the Dark Moon for Pilobolus Dance Theater, Benedictus for
Triple Chorus and Percussion", for the Choral Arts Society
of Philadelphia, Portraits of Grief - A Tribute to the
Victims of the September 11th Tragedy commissioned by New
York Times Television, and Chaconne for Nine Souls from the
Academy Award nominated film Scottsboro. His film credits
include Scottsboro, Naked Man, by Academy Award Winning
screenwriter Ethan Coen, Mixing Nia and Just One Time.
Edward Bilous has been on the faculty of the Juilliard
School since 1984. He is the Chairman of the Literature and
Materials of Music Department, Founding Director of the
Juilliard Music Technology Center and the Juilliard Electric
Ensemble and Co-Founder/Artistic Director of Beyond The
Machine, A Festival of Electro-acoustic and Multimedia Art.
Edward Bilous is a nationally recognized leader in the field
of arts education and has conducted master classes and
seminars around the US and around the world.
About the Music
Based loosely on the myth of Orpheus, Night of the Dark Moon
is the story of two lovers on a journey through the
Underworld. They are lured away from each other by the
shadows of people looking for love that has been lost.
Orpheus, child of the muse Calliope and “father of songs”
guides the lovers back from the darkness of the Underworld
with a soulful song sung by a luminous figure. This is her
song. Night of the Dark Moon was the second of four works
commissioned by Alison Chase and Pilobolus Dance Theater.
As with other collaborations between Chase and myself, Dark
Moon marries music, movement and light to evoke a dream-like
world in which human bodies and voices drift between
different states of awareness. In this production, the
vocalist cues a chorus of distant voices and controls their
dynamics with electronic sensors. Similarly, a dancer’s
movement affects the color and luminosity of the video and
projection design. All the programming for Night of the
Dark Moon was done at the new Music Technology Center at
Juilliard.
Marc Barasch, Green World Campaign
Biography
B. 1949. Lives in Boulder, works in L.A., New York, London.
He is the founder-director of the nonprofit Green World
Campaign, which plants trees in
developing world countries. The GWC is a global
collaboratory for what he calls “regenerative ecology." It
also creates public interfaces with traditional and new
media. Barasch’s Emmy Award-winning environmental call to
action, One Child, One Voice, was broadcast to 160 countries
over the CNN world network. He was a founding producer of
the NPR show “E-Town,” heard in over 200 markets. Educated
at Yale, he was one of the founding faculty in the
psychology department at Naropa University. He is the author
of several bestselling books, recently Field Notes on the
Compassionate Life (2005). He has presented at Art Center
College of Design's Big Picture, Oxford’s Visions of
Humanity, L.A.’s Mindshare, University of California’s
Mind/SuperMind series, et. al.
About the Work
Green World Campaign: Mission to Earth will use interactive
geolocational maps to catalyze global treeplanting.
Audiences will be able to use cellphone shortcode to fund
trees on degraded land in the developing world, with the
areas geotagged on dynamic, large-screen media displays with
game-like functionalities and user-generated content.
Mission to Earth installations will inhabit the built
environment, akin to Metronome in New York’s Union Square,
Times Square’s National Debt Clock, or World Clock
in
Berlin’s Alexanderplatz. A key difference: new media
technologies empower the public as change-agents rather than
mere witnesses, creating positive feedback loops, conferring
a sense of collective efficacy to regenerate a green world.
Public discourse is stimulated, global awareness infuses
social space, action is potentiated. The project will look
to Google Earth Observation (GEO), the satellite
imagery-processing engine in the “Google cloud” which
analyzes deforestation with mind-boggling speed (only here,
the focus is on reforestation). It will also have a Web
presence. The art and technology developed by the project
consortium--media artists, digital technologists, and
curators in London, Berlin, Los Angeles, San Francisco, New
York, Stockholm, and Yekaterinburg, Russia—will be deployed
at concerts, sporting events, conferences, museums, etc. in
a multiyear campaign to re-green the planet with billions of
trees.
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Cordero/Senior/Weston, Refugium 1 & 2, 2010
Oil & digital projection. each 18" x 24"
Refugium 1 & 2
Biography
Sandra Cordero lives and works in New York. She studied
animation and painting at New York University and Hunter
College. Her work has been shown at the Queens Museum of
Art and at film festivals across the country. She is a
member of the Sperm Whale collective, which creates
interactive installations and visuals at events throughout
the Northeast.
Andrew Senior is a British artist working in New York, in
sculpture and electronic art. He has exhibited
internationally, including an honorable mention in the Prix
Vida 8.0, Blind Art foundation prize (UK) and Madrid Abierto
2008. He studied art at SUNY Purchase and at the Art Students
League of New York. He has co-chaired the ACM Multimedia
Conference Art Track (2005) and continues to serve as a
program committee member. He has curated exhibitions in New
York and Singapore (co-curator) and published several articles
about electronic art. Andrew Senior's art is informed by his
technical research in human-computer interaction, multimedia
and computer vision, for which he holds several patents and
has published extensively. He currently works on speech
recognition in the Research group at Google, New York.
Jason Weston is a digital artist living in New York. He has
been fascinated by computer science and particularly
computer art all his life. He has worked in the computer
games industry, and is a VJ and author of VJ software. He
works as a Senior Research Scientist at Google Inc., focused
on machine learning for image understanding and other vision
applications.
About the Work
Refugium 1 & 2 depicts future refugia, relict populations of
flora and fauna descended from the species we know today,
isolated in ecosystems of hyper-evolved life forms on the
earth of the future, observed surviving in pockets beneath
the shimmering, shifting atmosphere. The works are conceived
as an exploration of the future of painting, presenting
paintings enhanced by dynamically structured illumination in
a hybrid of these two media.
Andrew Senior Couch Potato Farm, 2005-2010
Biography
Andrew Senior is a British artist working in New York, in
sculpture
and electronic art. He has exhibited internationally,
including an
honorable mention in the Prix Vida 8.0, Blind Art foundation
prize
(UK) and Madrid Abierto 2008. He studied art at SUNY
Purchase and
at the Art Students League of New York. He has co-chaired
the ACM
Multimedia Conference Art Track (2005) and continues to
serve as a
program committee member. He has curated exhibitions in New
York
and Singapore (co-curator) and published several articles
about
electronic art.
Andrew Senior's art is informed by his technical research in
human-computer
interaction, multimedia and computer vision, for which he
holds several patents and has published extensively. He
currently
works on speech recognition in the Research group at Google,
New
York.
About the Work
Couch Potato Farm shows an ecosystem that watches
television. The
work hypothesizes virtual life forms that have sprung up to
live off the
electromagnetic energy being transmitted all around us. This
installation is an exploration of a heterogeneous virtual
ecosystem
that lives off television signals, with two kinds of virtual
life form - a
cellular automaton (the "potato field"), and mobile
creatures that roam
the field, interacting and evolving characteristics through
a genetic
algorithm. Their presence is observed through the effects
that they
have on our television signals- draining it of colour,
blurring it and
displaying television from the past.
The installation simulates the complex behaviors in the
ecosystem
(photosynthesis, seeding, grazing, hunting, mating). The
monitor
shows the resulting television signal. Couch Potato Farm was
awarded a special mention in the Vida 8.0 international
prize for art
and artificial life.
[Site]
etoy, Mission Eternity, 2005-2016
Introduction
All cultures need to dispose of the dead and share the loss of
friends and family connected with the challenge of remembering
and forgetting. MISSION ETERNITY (M∞) is a digital cult of the
dead for the information society. The art group etoy stores
the data of a few M∞ PILOTS forever with the help of thousands
of M∞ ANGELS who download and run a program on their computer.
PILOTS cross the ultimate boundary to investigate afterlife,
the most virtual of all worlds. On May 26, 2007, etoy
transferred the mortal remains of Timothy Leary into the
multiuser SARCOPHAGUS. A key figure of the information
society, Leary experimented with the expansion of the human
mind with the drug LSD and designed his own death in 1996 as a
last trip.
The M∞ SARCOPHAGUS is a modified 20 foot cargo container
outfitted with 17'000 lights reflecting the info sphere of
human beings who passed away: visual information, the voices
of the dead, statistics and ascii text collected from
governmental databases, family albums, and online sources
explore the artistic portrait for information society (ARCANUM
CAPSULE). The sarcophagus is a bridge that connects human
memory and electric impulses with the mortal remains of M∞
PILOTS. The TERMINUS, a plug-shaped repository, stores
the ashes of a M∞ PILOT after cremation. All other PILOTS are
alive today and will enter the SARCOPHAGUS when they die. The
interactive and networked sculpture links the community of the
living and the dead. It travels geo-space like internet
particles (TCP/IP packages) travel our global media reality.
With this ultra long term project etoy challenges the way
human civilization deals with memory (conservation/loss),
time (future/present/past) and death.
About etoy
etoy goes where traditional artists, companies and
individuals cannot afford or risk to go. Founded in
1994, etoy.CORPORATION transforms the concept of artistic
production and appearance in a world dominated by ambivalent
parameters: mass production and consumption of information
and goods, global transportation, branding, maximization of
profits, growing complexity, technological penetration of
life and virtualization. While most successful artists,
dealers and collectors depend on a game they tend to deny,
superficially criticize or cynically celebrate, etoy does
not play down the nature of art business or hide commerce
behind radical chic. By registering, branding and protecting
its identity as an abstract trade mark and by sharing
its intangible value (pure art) in the form of stock, etoy
puts the tools, vehicles and strategies of capitalism into
the center of interest: 640'000 etoy.SHARES = 100%
ofetoy.CORPORATION = 100% of commercially
available etoy.ART. More than 200 etoy.INVESTORS own, feed,
control and protect the legendary corporate sculpture
to scan and expand the boundaries of contemporary art.
25 etoy.AGENTS work on the etoy.OEUVRE. The digital hijack,
TOYWAR, etoy.SHARE, etoy.TANKS or the MISSION ETERNITY
SARCOPHAGUS became art history but can not be purchased or
collected in the traditional way. The work is available to
the public online and widely discussed in art publications
from MIT Press, Tate Publishing, Dumont, Gestalten Verlag,
JRP Ringier or Birkhaeuser. etoy.SHOWS since 1996: Palais de
Tokyo Paris, Kunsthalle St. Gallen, ICC Tokyo, Helmhaus
Zurich, Art en plein air Môtiers, ARCO, Madrid Abierto,
BigTorino, Fondazione Pistoletto Biella, Ars Electronica
Linz, Secession Vienna, Museum of Modern Art San Francisco,
Art Museum San Jose, Postmasters New York, Armory Center for
the Arts Pasadena and more.
[Site]
Google UK, Translate for Animals, 2010
About the Creators
Tom Uglow, who runs the Creative Lab in Europe, reports:
We were lucky enough to work on this (our first Google April
Fool) with Sara Rowghani and Reto Meier (who actually built
the app). The video was shot by Glue in conjunction with the
in-house team (scripting and editing). The scripts,
translations, designs, and copy were created in-house over a
few weeks. The video had over a million views and over 50k
app downloads.
About the Work
Making the world's information universally accessible is a key goal for Google.
Language is one of our biggest challenges so we have targeted our efforts on
removing language barriers between the species. We are excited to introduce
Translate for Animals, an Android application which we hope will allow us to
better understand our animal friends. We've always been a pet-friendly company
at Google, and we hope that Translate for Animals encourages greater interaction
and understanding between animal and human.
Translate for Animals is an application for Android phones
that recognises and transcribes words and phrases that are
common to a species, like cats for example. To develop
Translate for Animals, we worked closely with many of the
world's top language synthesis teams, and with leaders in
the field of animal cognitive linguistics, including senior
fellows at the Bodleian Library in Oxford.
[Site]
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